The project was realized through the project activities of several partners: Faculty of Organization and Informatics, Algebra, Faculty of Electrical Engineering and Computing and Academy of Dramatic Arts. The head of the project team at the Faculty of Organization and Informatics was Assoc. Prof. Mario Konecki, Ph.D. and the project activities were carried out within the Laboratory for the Design of Program Interfaces, Internet Services and Video Games. Other members of the Laboratory also participated in the project: Assist. Prof. Mladen Konecki, Ph.D. Jerry John Antolos, M. Inf. and others. The budget of the project, financed from the European Social Fund, is slightly more than 1.100.000,00 EUR and the project lasted from October 2021 to December 2023. In January 2024, the last standard of qualification was approved, making the project a formal and substantive success.
Assoc. Prof. Mario Konecki, Ph.D.
The video game industry is growing extremely fast and the value of this industry has exceeded 280 billion dollars in 2024, which is more than the value of the film and music industries combined. The possibilities of application of video game technology are various, and the possibility of wide application of virtual and augmented reality in combination with artificial intelligence is particularly significant. Technology of this type can be used for business needs, but also for the needs of wider social application (health, trade, service activities, communication, tourism, architecture, education, etc.).
Considering the importance of these technologies and the upcoming trends, it is of great importance to educate experts who will be able to follow such development directions, and in this sense, the development of educational capacities is one of the key factors, and the results of the mentioned project contribute to this.
The results of the project include:
Textbooks in the field of video game development
This project is part of a wider initiative of the Sisak-Moslavina County in the field of strengthening the capacity of the video game industry and related education.
The next stage of this initiative includes the construction of the Gaming Industry Center, whose 3D model was presented to the general public in January 2024, and which, in addition to entrepreneurial capacities, will also include a component of higher education in this propulsive area.
Gaming Industry Center